Elasto Mania 1.2


GeneralElasto Mania, commonly known as Elma or Across 2 (published in February 2000, programmed by Balázs Rózsa, Hungarian), is a very addictive 2D motorbike 'simulation' game. Like its predecessor Across it's based on a real physical model. Elma does either make people extremely addicted or makes them hate the game.
Since Elma is the next step in the development from Across, the way of playing is pretty much the same as in Across. If you aren't familiar with the way Across is played, we would suggest you read the information about Across first. There are some subtle differences in how to play Across and Elma, read more below on the Differences from Across section.
The shareware version game contains 18+1 levels, or tracks if you prefer (the last level contains information about how to register the game and cannot be finished). The registered version has 54+1 levels (the 55. level can't be finished, although it contains a web address to where to download more levels). The game has a very easy-to-use level editor. However, the use of it is limited in the shareware version. In the retail version you can make almost any kinds of levels and as many as you want. In case you run out of ideas, you can always enter the web and download thousands of new levels designed by other fans of the game. As in Across, you can also save replays of your drives in Elma.
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Differences from Across
* New name: Elasto Mania
* Twelve new internal levels
* No moving objects anymore
* An offline multiplaying option
* Improved graphics
* Modified physics
o The head is in a two pixel higher position (clarifying picture )
o The position of the bike and the head in Elma are the same as in Across, but mirrored (picture )
o The bike is more elastic, so where you probably survive a high drop in Across, you would die in Elma
* The best times in external levels are now stored
* STATE.DAT is updated right after you make a new time or setting change, so there's no need to restart the game after you make a new best time
* Top 10 best times instead of top 6
* Replay length limit is increased from 4 minutes to 5 minutes
* Possibility to configure controls as you want
* New settings, such as displaying high details, object and menu animations; you're also able to configure sounds inside the game
* Screen modes can be switched during playing (by default by pressing +´ keys, next to backspace in many keyboards), there are five different ones
* The game can't run in DOS anymore
* The latter releases (including unofficial ones) offer even more new features (read the Version history for more information)
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Controls
You can configure the controls yourself (Main Menu - Options - Customize Controls). The default keys are:
1. Player A: Arrows and space for controlling the bike, 1-key for screen-toggling, V-key for navigator, T-key for timer and I-key for screenshot
2. Player B: Numpad (5-key to accelerate, 2-key to brake, 1-key to rotate left and 3-key to right), 0-key (numpad Ins) for turning, 2-key for screen toggling, B-key for navigator and Y-key for timer
Additional keys: in player list (Main Menu - Options - Player A) you can remove the name of a player name (not his or her times though) by pressing ALT-CTRL-ENTER. Elma has also the supervolt bug. When pressing both rotate keys simultaneously the bike rotates faster clockwise. Usually a normal volt is needed in advance unless you manage to press the buttons exactly at the same time (this varies a bit on different kinds of computers). When you make a supervolt immediately, it's called an alovolt (alone supervolt). During the playing you might want to decrease or increase the screen size to get the game run smoother, this is possible to do by pressing + and ´ keys (next to the backspace in many keyboards). Also note that the fast Page Down and Up isn't working in menus as it was in Across.
Download:CODE
http://rapidshare.com/files/103113235/Elma_ichor-flygamezteamv1.2.rar
password:SpArTh-IXWR-